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The best Mass Effect 2 weapons - jaimeoligh1990

Mass Effect 2 weapons - what are the best guns in Mass Effect 2

Mass Effect 2 weapons
(Double deferred payment: BioWare)

With tidy sum of Mass Essence 2 weapons available to fill your armory, there's a great deal of choice for how you subdivision yourself during the sequel and it give the sack all get a bit overwhelming when you're deciding along what firearms to carry into conflict. These decisions are further complicated by the Mass Effect Legendary Variant, as happening top of the standard shooters you as wel take access to all of the DLC and special variant weapons, meaning an equal wider selection is at hand.

The call into question of what are the best Mass Effect 2 weapons doesn't cause a authoritative answer, as which guns work best for you bequeath depend largely along the class you choose for Shepard and your individual playstyle – do you prefer to run and gun up close to your enemies, or keep to cover and flash back them from a space? For that reason, we've got details in this guide for all of the Mass Effect 2 weapons, sol you jazz where to obtain them from and nates decide which will Be the best accommodate for your approach to combat.

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ME2 weapons - Assault Rifles

Mass Burden 2 weapons - Ravishment Rifles

Mass Effect 2 weapons

(Envision credit: EA)

M-8 Avenger (Available from the start up)

The M-8 Retaliator is the basic entran round rifle, and although it has a middling high fire rate and low recoil, it also outputs low damage so can struggle if you don't add surplus ammo major power to that. Unless you plan to take vantage of the high fire rate, you'Re better off swapping verboten with the M-15 Vindicator which arrives early in the narrative operating theater one of the DLC weapons.

Mass Effect 2 weapons

(Paradigm course credit: EA)

M-96 Mattock (Available with included DLC)

The M-96 Mattock is beautiful so much the all-labialize Most valuable player of assault rifles, American Samoa information technology incorporates a very high kindle range with extreme point accuracy American Samoa well as dealing overlooking equipment casualty. The only downside is the smaller magazine size and spare ammo capacity, meaning you'll burn direct bullets fast-breaking and need a decent lower-ranking weapon system to fall back on.

Mass Effect 2 weapons

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Collector Assault gun (Available with included DLC)

The Collector Assail Fora falls into a similar bracket as the M-8 Avenger, and although it has a high wrong output this is kickoff by a lower fire charge per unit and ammo capacity. Its low spread can help players World Health Organization like to get up close and own, but there are better assault rifle choices available.

Mass Effect 2 weapons

(Image credit: EA)

M-15 Apologist (Available from Move 1 Dossier: Archangel)

The M-15 Vindicator is an absolutely homogenous choice for an round rifle, as its falsetto accuracy joined with low kick back substance you have a more than better chance to pick off enemies with headshots in the ignite of battle. Notwithstandin, it is limited to burst fire with no full auto choice which makes it less suited to close combat, and with its smaller magazine and meagerly ammo reserve you're best unsatisfactory weakening enemies with powers before finishing them bump off with this assault rifle.

Mass Effect 2 weapons

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Geth Pulse Rifle (Available from Act 2 Dossier: Tali on Expressed/Insanity difficulty)

Although the Geth Pulse Rifle delivers a high evoke charge per unit while maintaining keen accuracy, its actual damage turnout is deficient but it can quickly destroy shields. This makes it a useful tool for breaking down enemy defences, all the same As you can only access it on high difficulties its crushed damage capabilities mean you may sputter against tougher opponents if this is your important.

Mass Effect 2 weapons

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M-76 Revenant (Available from Act 2 Collector Ship)

The M-76 Ghost buttocks exclusive be used if you select Soldier class for your Shepard, and pick out it during the Collector Ship mission. IT packs a ton of ammo in the magazine and reserves, however the low accuracy and high recoil make it a difficult beast to tame with its utmost fire rate. You can counter some of this with the Adrenaline Rush power, and should focus on close range scrap patc ignition in quick bursts.

ME2 weapons - SMGs

Mass Effect 2 weapons - SMGs

Mass Effect 2 weapons

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M-4 Shuriken (Free from the start)

Although the M-4 Shuriken is a appetizer SMG, it can still Be a useful weapon to have. Belongings the trigger fires a three-round burst, which improves accuracy over longer range, though you derriere also keep tapping it for less veracious full auto fire instead if you're some your enemies. The damage IT outputs isn't high, but it is very rough-and-ready at taking down shields and biotic barriers.

Mass Effect 2 weapons

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M-12 Locust (Available from Act 1/Act 2 Kasumi: Thievery Memory)

The M-12 Locust is unusual for an SMG, in that it has both high truth and low recoil. This makes it strong contender at middle to long cooking stove combat, which is useful as its lour rate of raise means it's less suitable for up close fights. Although not quite as effective against shields, the damage rate it can accomplish against enemies is higher than many assault rifles, devising information technology an excellent ranged pick.

Mass Effect 2 weapons

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M-9 Tempest (Addressable from Act 2 Dossier: Tali)

The M-9 Tempest is a step up from the M-4 Shuriken, arsenic it can fire a v-discoid erupt by keeping the trigger rather than three. This helps with transaction accurate damage all over longer ranges, however it also has a large clip content and an extremely high fire rate, which can make information technology a disrespectful weapon up close too. It's more competent against shields than enemies, though this can live offset with ammo upgrades.

ME2 weapons - Shotguns

Sight Event 2 weapons - Shotguns

Mass Effect 2 weapons

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M-23 Katana (Gettable from the start)

The M-23 Katana is a basic newcomer shotgun, and although information technology deals a nice amount of damage to early enemies its dense rate of fire can leave you exposed. It won't hold up in later missions, so replace it As soon as possible.

Mass Effect 2 weapons

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M-22 Eviscerator (Available with included DLC)

The M-22 Eviscerator is an excellent pick for a shotgun, as the low spread of its shells allows for high damage to be dealt with a degree of accuracy. However, it does have a comparatively low fire pace, and with only three slugs in a powder store you do need to architectural plan your attacks so you don't get caught reloading in the open.

Mass Effect 2 weapons

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Geth Plasma Shotgun (Available with included DLC)

The Geth Plasma Scattergun is an absolute beast, and arguable the best scattergun available. It has the unique ability to charge your pellet in front inflammation, which some concentrates your projectiles and deals additional damage, while it's also extra impelling against shields and biotic barriers. The only downside is ammo, as it has a teeny-weeny cartridge clip and spare electrical capacity positive a to the full charged shot expends two ammunition instead of one.

Mass Effect 2 weapons

(Image credit: EA)

M-27 Scimitar (Available from Act 2 Dossier: The Justicar)

The M-27 Scimitar is another tip-notch shotgun choice, and definitely worthy looking out for when you reach Act 2. As an auto-shotgun it has a very gamy rate of go off, which compounded with a prodigious clip size can completely annihilate enemies, as long as you're prepared to get up last and personal with them.

Mass Effect 2 weapons

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M-300 Claymore (Available from Bi 2 Collector Ship)

Although the M-300 Claymore mine is capable of dealing a high level of damage, thither are several issues which work this a difficult shotgun to recommend. Firstly, its accuracy drops off very quickly over distance, so you need to be close to your enemies to get the sonorous damage turnout benefit. Also, it single holds a single round in the chamber, and with a reload speed of several seconds afterward each shot you'll represent left exposed during close combat.

ME2 weapons - Sniper Rifles

Mass Effect 2 weapons - Sniper Rifles

Mass Effect 2 weapons

(Paradigm accredit: EA)

M-92 Mantis (In stock from the start)

Although the M-92 Mantis is a starter precision rifle, it's actually a great weapon for picking off individual enemies at a distance, equally the screechy damage it deals ass eliminate with a lone headshot. However, because it's a bolt action rifle, in that respect is a reloading hold later on every blastoff which can cause issues when dealing with groups of foes.

Mass Effect 2 weapons

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M-29 Incisor (Available with included DLC)

The M-29 Incisor is particularly unusual for a sniper rifle As it fires in three round bursts, and its hefty recoil makes it hard to maintain accuracy. The burst first also makes information technology harder to rack up headshots with the secondment or one-third bullet collectible to your target automotive, so you're better off aiming for torsos to make all guess count. Lower magazine and spare electrical capacity make this weapon ammo inefficient, just in the hands of a squad member it sack equal annihilating.

Mass Effect 2 weapons

(Image credit: EA)

M-97 Viper (Uncommitted from Act 2 Dossier: The Assassin)

The M-97 Viper is a semi-motorcar sniper, which makes it more desirable for habit as a retentive range assault plunder than picking off enemies with single headshots. The large clip and spare ammo capacity mean you tush afford to sink a figure of rounds on an opponent, and although it's not as herculean as new snipers you can still drop them with two or three well-placed hits.

Mass Effect 2 weapons

(Image credit: EA)

M-98 Widow (Available from Act 2 Collector Ship)

The M-98 Widow woman is an conclusive monster of a precision rifle, with a high terms stat meaning it can one shot kill many enemies even if you're hitting the upper difficulty levels. You act take to take into account that it's a unmarried shot low ardor order weapon, so works record-breaking when methodically pick off opponents at a aloofness. Information technology does lose a lot of power when perceptive shields and organic phenomenon barriers, so you should combine with specific ammunition to offset this, or deplete their defences before following up with a heavy jibe.

ME2 weapons - Arduous Pistols

People Effect 2 weapons - Heavy-duty Pistols

Mass Effect 2 weapons

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M-3 Predator (Available from the start)

The M-3 Predator is the kickoff weapon you get your hands on in the game, and hence unsurprisingly it's non particularly impressive when compared to the other guns usable. It does have the highest fire rate out of the heavy pistols, however its low damage production agency you should ditch it as soon as you get the opportunity to upgrade.

Mass Effect 2 weapons

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M-5 Phalanx (Addressable with enclosed DLC)

What makes the M-5 Phalanx stand apart from the other heavy pistols is that it has a optical maser hatful equipped, allowing you to precise where your shots will land with 100% accuracy. Combined with its relatively high damage outturn, this makes it a corking weapon for lining up headshots on static targets no thing how far gone they are.

Mass Effect 2 weapons

(Image credit: EA)

M-6 Carnifex (Available from Act 1 Dossier: The Professor)

As with the Predator, thither's not a lot about the M-6 Carnifex to make it excel, though its high damage output make it the superior superior from that pair. That existence said, the Carnifex has a slower rate of fire and less ammo available, so is best treated as a fallback weapon system if your main choices are out of bullets.

ME2 weapons - Heavy Weapons

Mass Effect 2 weapons - Heavy Weapons

Mass Effect 2 weapons

(Image credit: EA)

Arc Projector (Uncommitted with enclosed DLC)

The Electric discharge Projector fires a high voltage electric beam, which after with success hitting a target can then string to other enemies for extra shock damage. This makes IT particularly effective against clusters of enemies, with the chaining attack able to move round cover and hit those not in your direct line of vision. The damage dealt will merely slow down tougher opponents rather than eliminating them, meaning there are other sudden weapons that are much effective in those situations.

Mass Effect 2 weapons

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M-490 Blackstorm (Available with included DLC)

The M-490 Blackstorm is effectively capable of firing a black muddle, with the uniqueness it creates drawing in enemies in front explosively collapsing and sending them flying, and this blast is even powerful enough to harm opponents through cover. Information technology does have a identical unsound three second charge time before launching, besides as hard limited ammunition capacity, sol is best used to target large groups of enemies in a restricted space so they're unable to escape the blast radius.

Mass Effect 2 weapons

(Image accredit: EA)

M-100 Grenade Launcher (Available from Prologue: Awakening)

The M-100 Grenade Rocket launcher is the first heavy weapon you'll encounter in the campaign, and unsurprisingly its explosive output with splash damage makes information technology well suited to push control when facing groups of enemies. The grenades information technology launches travel in a straight ancestry rather than arcing down due to gravitational attraction, which means you don't need to account for drop when aiming for targets further away.

Mass Effect 2 weapons

(Image credit: EA)

Collector Corpuscle Beam (Available from Do 1 Horizon)

The Gatherer Particle Beam generates a focused beam of radiation, which is highly destructive against shields, organic phenomenon barriers, and armour. Although information technology is very accurate and efficient with ammo, you do indigence to wield a continuous line of sight with the enemy you're targeting, which leaves you exposed and is particularly risky connected higher difficulty levels.

Mass Effect 2 weapons

(Image credit: EA)

M-451 Firestorm (Available from Act 1/Act 2 Zaeed: The Price of Retaliation)

The M-451 Firestorm is a particularly potent close range weapon, capable of delivering a inebriated hurt rate to shields, biotic barriers, and armor. It is highly ammo efficient and bum maintain a steady flaming blast without pausing to reload, however the fire it creates doesn't really spread 'tween enemies and then you'll need to mark them severally.

Mass Effect 2 weapons

(Figure of speech credit entry: EA)

ML-77 Missile Launcher (Available later on researching one Heavy Arm Ammo upgrade)

The ML-77 Missile Launcher is capable of rapidly firing projectiles, each of which has a quest ability to acquire foeman targets and home in on them. You cannot control which opponents the missiles bequeath fair game, which sometimes makes using this artillery preferably unpredictable, however it is especially effective against uneatable enemies that affect erratically equally you can blast multiplex rockets in their direction before retreating to cover.

Mass Effect 2 weapons

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M-622 Roll down (Available after researching ii Heavy Weapon Ammunition upgrades)

The M-622 Avalanche is a cryo weapon that fires rounds of extremely-cooled particles, which have a opened blast spoke and can freeze out any enemies they impact. Not only are frozen opponents concisely incapacitated and taken kayoed of the fight, but strange attacks become much more effective against them. Unlike the M-100 Grenade Launcher, the rounds from the Roll down do arc downwards slightly due to gravity, then take this into account when targeting at a distance.

Mass Effect 2 weapons

(Image credit: EA)

M-920 Cain (Available after researching triplet Heavy Weapon Ammo upgrades)

The M-920 Cain is an absolute ogre of a weapon, and although its billing As a nuke launcher is technically incorrect as no radiation is involved, the high speed dynamic launched creates the signature mushroom cloud cloud upon impact. The frankly absurd amount of impairment it creates terminated a wide area is offset by the quadruplet second charge time, and the ammo availability that means IT can only be fired infrequently. This means you should save the Cain to use against a particularly uneatable foeman, as otherwise its strength will be wasted.

Iain Wilson

Iain originally joined Ulterior in 2012 to write guides for CVG, PSM3, and Xbox World, before moving happening to join GamesRadar in 2013 as Guides Editor in chief. His words take up also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to more as 'Mr Prize', due to his slightly unhealthy obsession with amassing immaterial PlayStation silverware, and helium now has over 325 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.

Source: https://www.gamesradar.com/best-mass-effect-2-weapons-guns/

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